









Hero Review
Ingolf Review: The Doomed Hersir's Redemption Arc
"Ingolf started as a joke but evolved into a Rush Attack menace. We analyze if this slow Dark hero from the League of Villains still holds up against the modern power creep or if he belongs in the Soul Exchange bin."
Special Skill

Impairing Blade
- Deals 280% damage to all enemies
- Reduces the duration of all enemies active buffs by 1 turn.
- All enemies get corrosive poison for 4 turns. Corrosive Poison deals 50 damage and lowers the target's mana generation by -9% each turn. Deals extra damage against heroes with Minions or Mega Minions.
Family Bonus

Challenge Festival II - Villains
- Bonus for 1/2/3 Heroes:
- +10%/+30%/+50% chance to heal 15%/35%/70% of dealt damage when attacking an enemy.
- +40%/+80%/+120% more damage dealt against Minions and Mega Minions.
- The members of this family have additional perks in the Challenge Festival events.
Passives
No passives found
Aether Power

Regen
At the start of each battle, this Hero regenerates 420 health over 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Fighter heroes of the Purple element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Ingolf has Slow mana speed, requiring 12 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.



5β Mana Troop Set



5β Mana Troop Set

Wayward Wizards

Mystic Mages
General Information
Ingolf "Doomed Hersir"
- Rarity




- Element
Dark - Class
Fighter - Mana SpeedSlow
- Skill Types
- SourceChallenge Festival II
- Family
Villain Family - Aether Power
Regen - Release DateFeb 11, 2021
- AvailabilityCoach:Feb 11, 2023HA8:Feb 11, 2023
Ascension Requirements
132K
3
2
2
273K
3
2
3
442K
1
1
3
4Limit Break Requirements
5
20
5
3
1
5
3
6
5
1Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/70 | 633 | 684 | 1268 | 675 |
4/75lb1 | 688 | 743 | 1378 | 726 |
4/80lb2 | 797 | 861 | 1598 | 828 |
Attack
Defense
Health
Mana
Emblems
Master
Food
Iron



+18


+15





+36


+15





+3%


+18



+3%

+15







+36


+15



+15


+18



+18
+2%



+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
Is this hero worth your gems and tokens?
Copies to Keep
How many copies are worth keeping and leveling?
Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
Best placement in a defense formation
Primary Use (Max 3)
Top scenarios where this hero excels
Visual Design
What do you think of the visual design?
Discussion
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