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Isrod Review: The Doomed Jarl's Last Stand
"Isrod brings a unique mix of damage, counterattack, and mana generation to the table. But does this League of Villains Paladin still have the stats to survive in today's arena, or is he just fodder for the modern monsters? We break down his kit."
Special Skill

Vengeful Scythe
- Deals 260% damage to the target and nearby enemies.
- The caster and nearby allies counterattack with 110% of received damage for 3 turns.
- The caster and nearby allies regenerate a moderate amount of mana for each counterattack for 3 turns. The effect gets diminished for consecutive activations during the same turn.
Family Bonus

Challenge Festival II - Villains
- Bonus for 1/2/3 Heroes:
- +10%/+30%/+50% chance to heal 15%/35%/70% of dealt damage when attacking an enemy.
- +40%/+80%/+120% more damage dealt against Minions and Mega Minions.
- The members of this family have additional perks in the Challenge Festival events.
Passives
No passives found
Aether Power

Ailment Immunity
At the start of each battle, this Hero is immune to new status ailments for 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Paladin heroes of the Red element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Isrod has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Merciless Wizards

Barbaric Assassins
General Information
Isrod "Doomed Jarl"
- Rarity





- Element
Fire - Class
Paladin - Mana SpeedAverage
- Skill Types
- SourceChallenge Festival II
- Family
Villain Family - Aether Power
Ailment Immunity - Release DateFeb 11, 2021
- AvailabilityCoach:Feb 11, 2023HA10:Feb 11, 2023
Ascension Requirements
273K
3
2
3
442K
3
1
1
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 758 | 768 | 1423 | 804 |
4/85lb1 | 816 | 828 | 1534 | 857 |
4/90lb2 | 934 | 947 | 1755 | 962 |
Attack
Defense
Health
Mana
Emblems
Master
Food
Iron



+18


+15





+36


+15





+3%


+18



+3%

+15







+36


+15



+15


+18



+18
+2%



+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
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Copies to Keep
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Limit Break Priority
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Emblem Path
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Node Strategy
Specific node priority strategy
Best Def Position
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Primary Use (Max 3)
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Visual Design
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Discussion
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