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Kushanku: The Raccoon Who Silences Gods
"Don't let the furry face fool you. Kushanku brings one of the most annoying control abilities in the game at breakneck speed. But in a world of stat monsters, can this Ninja still dodge his way to victory? We break down the Tumbling Dragon's kit."
Special Skill

Tumbling Dragon
- Special Skill has a different effect when charged with 100%/200%/300% mana
- 1x Mana Charge
- * Deals 280% damage to the target.
- * The caster goes into hiding for 2 turns.
- * While hidden, the caster can't receive new status effects or stacks, and all received damage is reduced by -20%.
- * When the caster comes out of hiding, they deal 227 damage to all enemies who use Special Skills while the caster was hiding.
- * The target automatically casts Mindless Attack on a random ally when mana is full at the start of a turn during 2 turns.
- 2x Mana Charge
- * Deals 370% damage to the target.
- * The caster goes into hiding for 3 turns.
- * While hidden, the caster can't receive new status effects or stacks, and all received damage is reduced by -30%.
- * When the caster comes out of hiding they deal 316 damage to all enemies who use Special Skills while the caster was hiding.
- * The target automatically casts Mindless Attack on a random ally when mana is full at the start of a turn during 3 turns.
- 3x Mana Charge
- * Deals 450% damage to the target.
- * The caster goes into hiding for 4 turns.
- * While hidden, the caster can't receive new status effects or stacks, and all received damage is reduced by -40%.
- * When the caster comes out of hiding they deal 348 damage to all enemies who use Special Skills while the caster was hiding.
- * The target automatically casts Mindless Attack on a random ally when mana is full at the start of a turn during 4 turns.
Family Bonus

Tower - Ninjas
- Bonus for 1/2/3 Unique Heroes:
- 5%/10%/15% chance to dodge normal attacks and Special Skills
- 5%/10%/15% chance to counterattack with 60%/90%/120% of the damage received.
Passives
No passives found
Aether Power

Ailment Immunity
No Aether Power description available.
Talents



Master Protect
If this character received any damage by the end of enemy turn, 25% chance to activate the following effects:
- This character and nearby allies get 25% defense for 2 turns.
Hero Coach Info
Hero Coach Date
How it works
By utilizing the Hero Coach, you can reach the Maximum Ascension of a Legendary hero instantly. This bypasses the requirement for rare 4β Materials (like Alpha Aethers and Damaskus Blades) and ignores the traditional leveling time.
Visiting Outfitter Info
Visiting Outfitter Date
No Costumes Available
This hero does not currently have any costumes in the game. As a result, they do not appear in the Visiting Outfitter events.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Paladin heroes of the Yellow element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Kushanku has Ninja mana speed, requiring 4.9 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles. Additionally, as a Paladin, this hero can unlock a +2% Mana Bonus through Emblems (Talent Tree). These bonuses can significantly lower the troop level required to reach these breakpoints.



5β Mana Troop Set



5β Mana Troop Set

Monastic Battlemages

Divine Wizards
General Information
Kushanku "The Fist of Deception"
- Rarity





- Element
Holy - Class
Paladin - Mana Speed
Charge - Skill Types
- Source
Tower - Ninjas - Family
Ninja Family - Aether Power
Ailment Immunity - CostumeBase
- Release DateMay 31, 2023
- AvailabilityCoach:May 31, 2025HA10:May 31, 2025
Ascension Requirements
273K
3
2
3
442K
3
1
1
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 811 | 871 | 1590 | 875 |
4/85lb1 | 874 | 939 | 1713 | 933 |
4/90lb2 | 1000 | 1074 | 1960 | 1050 |
Attack
Defense
Health
Mana
Emblems
Master
Food
Iron



+18


+15





+36


+15





+3%


+18



+3%

+15







+36


+15



+15


+18



+18
+2%



+4%

+50


+50



+50
+50



+50Community Feedback
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Overall Grade
Overall performance in the current meta
Summon Value
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Copies to Keep
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Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
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Best Def Position
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Primary Use (Max 3)
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Visual Design
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Discussion
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