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Melancholia Hero Review: The Chaotic Queen of Resurrection
"Melancholia brings a unique twist to Empires & Puzzles with her guaranteed revive mechanic, but it comes at a maddening cost. Is the Insanity worth the second chance? We analyze her pros, cons, and chaotic potential."
Special Skill

Grim Awakening
- Revives all allies with 70% HP and 50 Insanity.
- All allies get +74% defense against Special Skills for 5 turns.
- If any ally except the caster is defeated in 5 turns, all enemies receive 400 damage.
- Casting this Special Skill inflicts 50 Insanity on the caster.
Family Bonus

Shadow - Cultists
- Bonus for 1 / 2 / 3 Heroes:
- +20% / +30% / +40% defense
- +20% / +30% / +40% health
- The members of this family have additional perks in the Shadows of the Deep event.
Passives
Passive Skills
Marked by the Old OnesAll damage is reduced by 5% per 10 Insanity for this character up to a maximum reduction of 50%.
Aether Power

Ailment Immunity
At the start of each battle, this Hero is immune to new status ailments for 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Paladin heroes of the Purple element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Melancholia has Slow mana speed, requiring 12 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.



5β Mana Troop Set



5β Mana Troop Set

Wayward Wizards

Mystic Mages
General Information
Melancholia "Acolyte of the Old Ones"
- Rarity





- Element
Dark - Class
Paladin - Mana SpeedSlow
- Skill Types
- SourceShadow Summon
- Family
Cultist Family - Aether Power
Ailment Immunity - Release DateMay 1, 2024
- AvailabilityCoach:May 1, 2026HA10:May 1, 2026
Ascension Requirements
273K
3
2
3
442K
1
1
3
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
5
1
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1093 | 1155 | 2136 | 1129 |
4/85lb1 | 1178 | 1245 | 2302 | 1208 |
4/90lb2 | 1348 | 1424 | 2633 | 1364 |
Attack
Defense
Health
Mana
Emblems
Master
Food
Iron



+18


+15





+36


+15





+3%


+18



+3%

+15







+36


+15



+15


+18



+18
+2%



+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
Is this hero worth your gems and tokens?
Copies to Keep
How many copies are worth keeping and leveling?
Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
Best placement in a defense formation
Primary Use (Max 3)
Top scenarios where this hero excels
Visual Design
What do you think of the visual design?
Discussion
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