










Special Skill

Glutinous Execution
- Deals 630% damage to the target.
- If the target is defeated by attack, all allies get +30% mana and their health is boosted by 1200. Boosted health can exceed max HP.
- After 1 turn the target gets Paralyzed for 4 turns. (Paralyzed enemies canβt attack or gain mana and receive +50% increased damage. Once Paralyzed, the effect can't be cleansed. Bosses, Titans and Mythic Titans are not affected by this status effect.)
Family Bonus

Super Elemental - Slimes
- Bonus for 1 / 2 / 3 Heroes:
- Mega Minions, Minions, Mega Fiends and Fiends summoned by allies get +10% / +15% / +20% attack based on the numbers of Slime Family Heroes in the team.
Passives
Passive Skills
Slime Minion Upon DefeatWhen this character is defeated, they summon Slime Mega Minions to nearby allies with 50% HP and 40% attack inherited from this character.
Slime Minion SplitIf this character loses more than 25% of max health at once, they summon a Slime Mega Minion for themselves with 50% HP and 40% attack.
Aether Power

Attack Up
At the start of each battle, this Hero gets 20% attack for 6 turns
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Barbarian heroes of the Purple element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Slaymire has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Wayward Wizards

Mystic Mages
General Information
Slaymire "Stubborn Slime Executioner"
- Rarity





- Element
Dark - Class
Barbarian - Mana SpeedAverage
- Skill Types
- SourceSuper Elementals
- Family
Slime Family - Aether Power
Attack Up - Release DateFeb 19, 2026
- AvailabilityCoach:Feb 19, 2028HA10:Feb 19, 2028
Ascension Requirements
273K
3
2
3
442K
1
1
3
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
5
1
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1299 | 1359 | 2292 | 1281 |
4/85lb1 | 1400 | 1465 | 2470 | 1371 |
4/90lb2 | 1602 | 1676 | 2827 | 1550 |
Attack
Defense
Health
Crit
Emblems
Master
Food
Iron



+15


+36







+15


+18





+3%



+18

+2%



+15



+15


+18





+36


+15



+15


+3%


+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
Explore collective wisdom! Hero discussion and tactical reports have moved to the new E&P Fan Forum. You can still contribute intel here, but the main discussion has moved!
Overall Grade
Overall performance in the current meta
Summon Value
Is this hero worth your gems and tokens?
Copies to Keep
How many copies are worth keeping and leveling?
Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
Best placement in a defense formation
Primary Use (Max 3)
Top scenarios where this hero excels
Visual Design
What do you think of the visual design?
Discussion
Global Hero Discussion
Strategic intel and hero comments have moved to the new E&P Fan Forum. Join the official successor to the SGG forum!
Council Login Required
Sign in to share your wisdom with the community
Awaiting strategic reports...
Be the first to brief the community!
