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Sludgus Review: The Tavern Slime That Sings You To Death
"Sludgus isn't just a blob with a banjo; she is a meta-warping menace. With massive healing, mega minions, and a dodge mechanic that hits back like a truck, this slime is slippery in all the worst ways for your opponents. Read our full analysis of her kit."
Special Skill

Dance of the Slimy
- Recovers 50% health for all allies.
- All allies except the caster dance the Dance of the Slimy for 4 turns.
- ==Dance of the Slimy==
- * +45% chance to dodge Special Skills. Each dodge damages the attacker for 1600 damage.
- * When the dance ends, the dancer recovers 700 HP. (All existing status effects will be removed when a dance status effect is added. Dance gives immunity to new status effects. New dance status effect will replace this effect. Dance effect cannot be dispelled. This effect is removed when the caster is defeated.)
Family Bonus

Super Elemental - Slimes
- Bonus for 1 / 2 / 3 Heroes:
- Mega Minions, Minions, Mega Fiends and Fiends summoned by allies get +10% / +15% / +20% attack based on the numbers of Slime Family Heroes in the team.
Passives
Passive Skills
Slime Minion Upon DefeatWhen this character is defeated, they summon Slime Mega Minions to nearby allies with 50% HP and 40% attack inherited from this character.
Slime Minion SplitIf this character loses more than 25% of max health at once, they summon a Slime Mega Minion for themselves with 50% HP and 40% attack.
Aether Power

Regen
At the start of each battle, this Hero regenerates 420 health over 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Cleric heroes of the Yellow element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Sludgus has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Divine Wizards

Monastic Battlemages
General Information
Ascension Requirements
273K
3
2
3
442K
3
1
1
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1122 | 1081 | 1987 | 1098 |
4/85lb1 | 1209 | 1165 | 2142 | 1174 |
4/90lb2 | 1384 | 1333 | 2451 | 1325 |
Attack
Defense
Health
Mana
Healing
Emblems
Master
Food
Iron





+18


+15



+15


+18








+3%



+15

+3%

+18







+15


+18





+15


+18

+36


+2%

+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
Is this hero worth your gems and tokens?
Copies to Keep
How many copies are worth keeping and leveling?
Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
Best placement in a defense formation
Primary Use (Max 3)
Top scenarios where this hero excels
Visual Design
What do you think of the visual design?
Discussion
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