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Teddy: The Bear Essential Guide to Napping on the Battlefield
"Teddy brings a unique sleep mechanic to Empires & Puzzles that can turn the tide of battleβor backfire spectacularly. Is this sleepy bear a strategic mastermind or just hibernating on your bench? We wake him up for a full review."
Special Skill

The Call to Hibernate
- Deals 180% damage to all enemies.
- All enemies fall asleep and receives +70% increased damage while sleeping. (A sleeping target cannot gain mana or attack. The sleeping target is woken once it takes damage. This excludes damage from Minions, Fiends, Mega Minions and Mega Fiends. This effect is uncleansable.)
- All allies regenerate 1200 HP over 4 turns.
Family Bonus

Alliance - Bears
- Heroes become stronger when teamed with other unique Heroes of the same family.
- Bonus for 1/2/3 Heroes:
- * All received defense status ailments will be replaced by a +40%/+60%/+70% defense buff for 3 turns.
- The members of this family have additional perks in the Clash of Knights event.
Passives
Passive Skills
Health Recovery on Buff ReceivedThis character recovers 5% health when they receive a buff or a positive stack.
Aether Power

Ailment Immunity
At the start of each battle, this Hero is immune to new status ailments for 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Monk heroes of the Green element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Teddy has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Ancient Wizard

Rebel Infiltrators
General Information
Teddy "The Pureheart"
- Rarity





- Element
Nature - Class
Monk - Mana SpeedAverage
- Skill Types
- SourceAlliance - Knights Clash
- Family
Bear Family - Aether Power
Ailment Immunity - Release DateOct 18, 2023
- AvailabilityCoach:Oct 18, 2025HA10:Oct 18, 2025
Ascension Requirements
273K
3
2
3
442K
1
1
3
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 997 | 997 | 1627 | 980 |
4/85lb1 | 1074 | 1074 | 1753 | 1047 |
4/90lb2 | 1229 | 1229 | 2006 | 1180 |
Attack
Defense
Health
Mana
Crit
Emblems
Master
Food
Iron





+18


+15



+15


+18








+3%


+15

+2%

+18







+15


+18





+15


+18

+36


+3%


+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
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Copies to Keep
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Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
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Primary Use (Max 3)
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Visual Design
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Discussion
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