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Verus Review: The Scout Commander's Bleeding Gaze
"Verus brings a unique mix of scaling damage and heavy bleed to the Owl Tower family. But does his Moonrise Strike mechanic hold up against the massive stats of 2026 heroes? We break down the math and the meta."
Special Skill

Swooping Talon
- Attacks all enemies with Moonrise Strike, dealing up to 1200 damage. Deals 40% more damage if the target is Holy. This Special Skill never misses its targets.
- All enemies receive 924 Bleed damage over 4 turns.
- All enemies get -45% accuracy for 4 turns. (Chance to miss also applies to offensive Special Skills.)
Family Bonus

Tower - Owls
- Bonus for 1/2/3 Unique Heroes:
- All received mana status ailments will be replaced by a +11% / +31% / +39% mana generation buff for 3 turns.
Passives
Passive Skills
Hinder ManaReduces the amount of mana increased by Special Skill, Passive Skills, family bonuses and status effects by -80%. The effect applies to all enemies in the battle.
Aether Power

Attack Up
At the start of each battle, this Hero gets 20% attack for 6 turns
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Ranger heroes of the Green element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Verus has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Ancient Wizard

Rebel Infiltrators
General Information
Verus "Scout Commander of Owl Tower"
- Rarity





- Element
Nature - Class
Ranger - Mana SpeedAverage
- Skill Types
- SourceTower - Owls
- Family
Owl Family - Aether Power
Attack Up - Release DateMar 13, 2024
- AvailabilityCoach:Mar 13, 2026HA10:Mar 13, 2026
Ascension Requirements
273K
3
2
3
442K
1
1
3
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1075 | 1046 | 1812 | 1047 |
4/85lb1 | 1158 | 1127 | 1953 | 1119 |
4/90lb2 | 1325 | 1290 | 2235 | 1262 |
Attack
Defense
Health
Crit
Emblems
Master
Food
Iron



+15


+18







+15


+36



+3%



+15



+3%



+15



+15


+36





+18


+15



+15
+3%



+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
Explore collective wisdom! Hero discussion and tactical reports have moved to the new E&P Fan Forum. You can still contribute intel here, but the main discussion has moved!
Overall Grade
Overall performance in the current meta
Summon Value
Is this hero worth your gems and tokens?
Copies to Keep
How many copies are worth keeping and leveling?
Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
Best placement in a defense formation
Primary Use (Max 3)
Top scenarios where this hero excels
Visual Design
What do you think of the visual design?
Discussion
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