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Violet Potts: The Happy-Go-Lucky Halfling Who Says No to Buffs
"Violet Potts brings a unique toolkit to the Garrison Guards family. She might look like she walked out of a Saturday morning cartoon, but her safe dispel and mega minion are serious business. Discover why this cheerful halfling is a strategic powerhouse in our detailed review."
Special Skill

Lucky Coin
- Safely dispels status effect buffs from all enemies.
- All enemies are immune to new status effect buffs for 4 turns.
- Summons a Sword Guard Mega Minion with 35% HP and 300% attack inherited from the caster.
- The target hit by the Sword Guard Mega Minion receives 447 Bleed damage over 3 turns. This effect spreads to nearby enemies.
Family Bonus

Goblin Village - Garrison Guards
- Bonus for 1 / 2 / 3 Heroes:
- At the start of the battle, summons a Recruit Guard Mega Minion with 20% / 25% / 30% HP and 100% / 120% / 140% attack inherited from this character.
Passives
Passive Skills
Resist mana reductionThis character is immune to mana reduction.
Guard RallyEvery 4 turns, removes all Wither effects from all allies.
Aether Power

Special Armor
At the start of each battle, this Hero gets 40% defense against Special Skills for 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Fighter heroes of the Purple element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Violet Potts has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Wayward Wizards

Mystic Mages
General Information
Violet Potts "Happy-Go-Lucky Halfling"
- Rarity





- Element
Dark - Class
Fighter - Mana SpeedAverage
- Skill Types
- SourceGoblin Summon
- Family
Garrison Guard Family - Aether Power
Special Armor - Release DateJun 10, 2024
- AvailabilityCoach:Jun 10, 2026HA10:Jun 10, 2026
Ascension Requirements
273K
3
2
3
442K
1
1
3
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
5
1
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1147 | 1095 | 1862 | 1093 |
4/85lb1 | 1236 | 1181 | 2006 | 1169 |
4/90lb2 | 1414 | 1351 | 2296 | 1319 |
Attack
Defense
Health
Mana
Emblems
Master
Food
Iron



+18


+15





+36


+15





+3%


+18



+3%

+15







+36


+15



+15


+18



+18
+2%



+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
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Limit Break Priority
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Emblem Path
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Node Strategy
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Visual Design
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Discussion
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