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Cupido: The Love Doctor Prescribing Mindless Healing
"Is Cupido's love still conquering all in 2026? We revisit the Cherub of Chaos to see if his unique Mindless Heal mechanic can survive the modern stat wars. Discover if this Ranger is still a heartbreaker or just a heartbreaker waiting to be broken."
Special Skill

Love Conquers All
- Deals 295% damage to the target and nearby enemies.
- For 3 turns, the target and nearby enemies are forced to cast Mindless Heal when at full mana.
- Mindless Heal: Recovers 20% health for the character on the opposing side with the lowest remaining HP.
Family Bonus

Monthly Event - Cupid
- Cupid Family grants a solo bonus for any Hero who is the only member of their family on the team:
- * +20% increase for any healing received.
- The members of this family have additional perks in the Season of Love event.
Passives
Passive Skills
Resist Special Skill BlockingThis character is immune to status ailments that prevent the use of Special Skills.
Aether Power

Attack Up
At the start of each battle, this Hero gets 20% attack for 6 turns
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Ranger heroes of the Red element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Cupido has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Merciless Wizards

Barbaric Assassins
General Information
Cupido "Cupid of Affection"
- Rarity





- Element
Fire - Class
Ranger - Mana SpeedAverage
- Skill Types
- SourceMonthly Event - Love Season
- Family
Cupid Family - Aether Power
Attack Up - Release DateFeb 14, 2023
- AvailabilityCoach:Feb 14, 2025HA10:Feb 14, 2025
- Costume StatusAvailable
Ascension Requirements
273K
3
2
3
442K
3
1
1
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 844 | 805 | 1545 | 862 |
4/85lb1 | 910 | 868 | 1665 | 919 |
4/90lb2 | 1041 | 993 | 1905 | 1034 |
Attack
Defense
Health
Crit
Emblems
Master
Food
Iron



+15


+18







+15


+36



+3%



+15



+3%



+15



+15


+36





+18


+15



+15
+3%



+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
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Copies to Keep
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Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
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Primary Use (Max 3)
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Visual Design
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Discussion
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