









Hero Review
Director Zuri Review: The Original Ringmaster of Restoration
"Director Zuri used to be the gold standard for Holy healers, but has the curtain finally fallen on her performance? We dive deep into her mechanics, minion mastery, and whether her base form can still juggle the demands of the modern Empires & Puzzles meta."
Special Skill

Director's Blessing
- Recovers 65% health for the ally with the lowest ramining HP. All other allies recover 42% health.
- Summons a Clown Minion for each ally with 15% HP and 22% attack inherited from the caster.
- Cleanses status ailments from all allies.
Family Bonus

Challenge Festival II - Starfall
- Bonus for 1/2/3 Heroes:
- 50%/75%/100% chance to cleanse the Hero's most recent cleansable status ailment at the end of each turn.
- The members of this family have additional perks in the Challenge Festival events.
Passives
No passives found
Aether Power

Special Armor
At the start of each battle, this Hero gets 40% defense against Special Skills for 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Sorcerer heroes of the Yellow element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Director Zuri has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Divine Wizards

Monastic Battlemages
General Information
Director Zuri "Master of Circus"
- Rarity





- Element
Holy - Class
Sorcerer - Mana SpeedAverage
- Skill Types
- SourceChallenge Festival II
- Family
Starfall Family - Aether Power
Special Armor - Release DateJun 10, 2021
- AvailabilityCoach:Jun 10, 2023HA10:Jun 10, 2023
- Costume StatusAvailable
Ascension Requirements
273K
3
2
3
442K
3
1
1
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 766 | 772 | 1421 | 808 |
4/85lb1 | 825 | 832 | 1531 | 861 |
4/90lb2 | 944 | 952 | 1752 | 967 |
Attack
Defense
Health
Mana
Crit
Emblems
Master
Food
Iron





+36


+15





+18


+15





+2%


+15

+3%



+18



+18


+15







+15


+36

+18
+3%





+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
Explore collective wisdom! Hero discussion and tactical reports have moved to the new E&P Fan Forum. You can still contribute intel here, but the main discussion has moved!
Overall Grade
Overall performance in the current meta
Summon Value
Is this hero worth your gems and tokens?
Copies to Keep
How many copies are worth keeping and leveling?
Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
Best placement in a defense formation
Primary Use (Max 3)
Top scenarios where this hero excels
Visual Design
What do you think of the visual design?
Discussion
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