










Hero Review
Goldrip: The Midas Touch of Misery and Greed
"Goldrip brings a wealth of pain to Empires & Puzzles with his unique Greed mechanic and devastating bleed damage. Is this golden slime the kingpin of your roster or just fool's gold? We dive deep into his stats, skills, and strategic value in the current meta."
Special Skill

Coins of Pain
- Inflicts the target with Greed for 4 turns. Friendly effects from Special Skills only affect characters with Greed. (Greed prevents all other heroes in the same team from gaining friendly effects. This includes all buffs, healing and growth effects.)
- All enemies receive 988 Bleed damage over 4 turns.
- Deals 310% damage to all enemies.
Family Bonus

Super Elemental - Slimes
- Bonus for 1 / 2 / 3 Heroes:
- Mega Minions, Minions, Mega Fiends and Fiends summoned by allies get +10% / +15% / +20% attack based on the numbers of Slime Family Heroes in the team.
Passives
Passive Skills
Slime Minion Upon DefeatWhen this character is defeated, they summon Slime Mega Minions to nearby allies with 50% HP and 40% attack inherited from this character.
Slime Minion SplitIf this character loses more than 25% of max health at once, they summon a Slime Mega Minion for themselves with 50% HP and 40% attack.
Aether Power

Bulwark
At the start of each battle, this Hero gets 15% defense, and a further 1% increase every time they are hit during 6 turns, up to 25% defense.
Talents



Master Delay
If this character dealt any damage by the end of its turn, 15% chance to activate the following effects:
- Drop the mana generation of the target by 50% for 2 turns.
- The target gets -20% attack for 2 turns.
Hero Coach Info
Hero Coach Date
How it works
By utilizing the Hero Coach, you can reach the Maximum Ascension of a Legendary hero instantly. This bypasses the requirement for rare 4β Materials (like Alpha Aethers and Damaskus Blades) and ignores the traditional leveling time.
Visiting Outfitter Info
Visiting Outfitter Date
No Costumes Available
This hero does not currently have any costumes in the game. As a result, they do not appear in the Visiting Outfitter events.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Sorcerer heroes of the Yellow element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Goldrip has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles. Additionally, as a Sorcerer, this hero can unlock a +4% Mana Bonus through Emblems (Talent Tree). These bonuses can significantly lower the troop level required to reach these breakpoints.



5β Mana Troop Set



5β Mana Troop Set

Divine Wizards

Monastic Battlemages
General Information
Goldrip "Golden Slime King"
- Rarity





- Element
Holy - Class
Sorcerer - Mana Speed
Average - Skill Types
- Source
Super Elementals - Family
Slime Family - Aether Power
Bulwark - CostumeBase
- Release DateJun 7, 2025
- AvailabilityCoach:Jun 7, 2027HA10:Jun 7, 2027
Ascension Requirements
273K
3
2
3
442K
3
1
1
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1359 | 1091 | 2119 | 1202 |
4/85lb1 | 1465 | 1176 | 2284 | 1286 |
4/90lb2 | 1676 | 1346 | 2613 | 1454 |
Attack
Defense
Health
Mana
Crit
Emblems
Master
Food
Iron





+36


+15





+18


+15





+2%


+15

+3%



+18



+18


+15







+15


+36

+18
+3%





+4%

+50


+50



+50
+50



+50Community Feedback
Explore collective wisdom! Hero discussion and tactical reports have moved to our official Discord Community. You can still contribute intel here, but the main strategy hub has shifted!
Overall Grade
Overall performance in the current meta
Summon Value
Is this hero worth your gems and tokens?
Copies to Keep
How many copies are worth keeping and leveling?
Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
Best placement in a defense formation
Primary Use (Max 3)
Top scenarios where this hero excels
Visual Design
What do you think of the visual design?
Discussion
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