










Hero Review
Goseck: The King of Brinkmanship
"Goseck plays a dangerous game: the closer he is to death, the harder he hits. With a potential 700% damage to all enemies, he was once the ultimate nuclear option. But in a world of 3000 HP titans, is his Stone Skin enough to keep his glass jaw intact? We dive into the math of misery."
Special Skill

Revengeful Smite
- Deals 350% damage to all enemies.
- The less HP the caster has, the more damage they deal up to 700%.
Family Bonus

Challenge - Gargoyle
- Bonus for 1/2/3/ Unique Heroes:
- Immune to Poison damage / Immune to Poison and Burn damage / Immune to Poison, Burn and Water damage
- The members of this family have additional perks in the Return to Sanctuary event.
Passives
Passive Skills
- Gargoyle's StoneskinEvery time this Gargoyle casts a Special Skill, their Stoneskin hardens. The next 5 times they receive damage, it is dropped to 1. This effect can't be dispelled.
Aether Power

Regen
At the start of each battle, this Hero regenerates 420 health over 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Barbarian heroes of the Purple element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Goseck has Slow mana speed, requiring 12 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.



5β Mana Troop Set



5β Mana Troop Set

Wayward Wizards

Mystic Mages
General Information
Goseck "Insidious Gargoyle"
- Rarity





- Element
Dark - Class
Barbarian - Mana SpeedSlow
- Skill Types
- SourceChallenge - Gargoyle
- Family
Gargoyle Family - Aether Power
Regen - Release DateMay 12, 2022
- AvailabilityCoach:May 12, 2024HA10:May 12, 2024
Ascension Requirements
273K
3
2
3
442K
1
1
3
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
5
1
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 824 | 801 | 1458 | 841 |
4/85lb1 | 888 | 863 | 1571 | 897 |
4/90lb2 | 1016 | 988 | 1798 | 1008 |
Attack
Defense
Health
Crit
Emblems
Master
Food
Iron



+15


+36







+15


+18





+3%



+18

+2%



+15



+15


+18





+36


+15



+15


+3%


+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
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Limit Break Priority
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Emblem Path
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Node Strategy
Specific node priority strategy
Best Def Position
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Visual Design
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Discussion
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