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Humbert: The Bear Necessities of War
"Is Humbert just another bear in the woods, or the tank your defense team has been hibernating for? We dissect the Defender of the Highlands, breaking down his damage-based healing, scaling defense, and why he might be the 'Green Shaal' you didn't know you needed. Grab your bronze axe, it's time to clash."
Special Skill

Mending Bronze Axe
- Deals 350% damage to all enemies.
- Boosts all allies' health by 25% of damage dealt.
- All allies get +30% defense for 4 turns. The defense increases by 10% each turn up to 60%.
Family Bonus

Alliance - Bears
- Heroes become stronger when teamed with other unique Heroes of the same family.
- Bonus for 1/2/3 Heroes:
- * All received defense status ailments will be replaced by a +40%/+60%/+70% defense buff for 3 turns.
- The members of this family have additional perks in the Clash of Knights event.
Passives
Passive Skills
Health Recovery on Buff ReceivedThis character recovers 5% health when they receive a buff or a positive stack.
Aether Power

Damage Reduction
At the start of each battle, all damage received by this Hero is reduced by -10% for 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Barbarian heroes of the Green element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Humbert has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Ancient Wizard

Rebel Infiltrators
General Information
Humbert "Defender of the Highlands"
- Rarity





- Element
Nature - Class
Barbarian - Mana SpeedAverage
- Skill Types
- SourceAlliance - Knights Clash
- Family
Bear Family - Aether Power
Damage Reduction - Release DateJun 5, 2024
- AvailabilityCoach:Jun 5, 2026HA10:Jun 5, 2026
Ascension Requirements
273K
3
2
3
442K
1
1
3
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1050 | 1110 | 1975 | 1079 |
4/85lb1 | 1132 | 1196 | 2128 | 1154 |
4/90lb2 | 1295 | 1369 | 2435 | 1302 |
Attack
Defense
Health
Crit
Emblems
Master
Food
Iron



+15


+36







+15


+18





+3%



+18

+2%



+15



+15


+18





+36


+15



+15


+3%


+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
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Copies to Keep
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Limit Break Priority
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Emblem Path
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Node Strategy
Specific node priority strategy
Best Def Position
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Primary Use (Max 3)
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Visual Design
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Discussion
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