








Hero Review
Jing, The Shu Footsoldier: Minions, Counters, and Fast Attacks
"Is Jing just another fast sniper, or does his unique counterattacking minion make him a 3-star tournament essential? We break down the stats, the strategy, and why this Shu soldier offers more than meets the eye in our detailed review."
Special Skill

Spear of Shu
- Deals 340% damage to the target.
- Summons a Shu Soldier Minion with 16% HP and 17% attack inherited from the caster.
- When summoned, the Shu Soldier Minion gives its owner the ability to counterattack with 60% of the damage received for as long as the owner has a Shu Soldier Minion. This effect can't be dispelled.
Family Bonus

Three Kingdoms - Kingdoms
- Bonus for 1/2/3 Unique Heroes:
- 2% / 4% / 6% mana each time a Minion is summoned for the Hero.
- 3% / 5% / 7% heal each time a Minion is summoned for the Hero.
- Morale Boost:
- Heroes belonging to this family as well as heroes fighting alongside with them receive additional perks in War of the Three Kingdoms:
- +10% attack, + 3% defense, +7% health
Passives
No passives found
Aether Power

Attack Up
At the start of each battle, this Hero gets 20% attack for 6 turns
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Fighter heroes of the Green element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Jing has Fast mana speed, requiring 8 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Ancient Wizard

Rebel Infiltrators
General Information
Jing "Shu Footsoldier"
- Rarity



- Element
Nature - Class
Fighter - Mana SpeedFast
- Skill Types
- SourceThree Kingdoms Summon
- Family
Kingdom Family - Aether Power
Attack Up - Release DateMar 14, 2022
- AvailabilityCoach:Mar 14, 2024HA5:Mar 14, 2024
Ascension Requirements
58K
1
2
132K
3
2
2Limit Break Requirements
5
1
1
1
1
5
3Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
3/50 | 500 | 484 | 766 | 482 |
3/55lb1 | 567 | 549 | 868 | 538 |
3/60lb2 | 700 | 679 | 1073 | 650 |
Attack
Defense
Health
Mana
Emblems
Master
Food
Iron



+18


+15





+36


+15





+3%


+18



+3%

+15







+36


+15



+15


+18



+18
+2%



+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
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Copies to Keep
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Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
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Primary Use (Max 3)
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Visual Design
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Discussion
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