








Hero Review
Morganite: The Pocket-Sized Ninja with a Blinding Curse
"Is Morganite the 3-star hero your roster needs? We dive into the Cursed Fumes, the flexible charge speed, and whether this little ninja is a hidden gem or just smoke and mirrors."
Special Skill

Cursed Fumes
- Special Skill has a different effect when charged with 100%/200%/300% mana:
- x1 Mana Charge:
- - All enemies receive 64 Poison damage over 2 turns.
- - All enemies get -40% accuracy for 2 turns. Chance to miss also applies to offensive Special Skills.
- x2 Mana Charge:
- - All enemies receive 196 Poison damage over 4 turns.
- - All enemies get -40% accuracy for 4 turns. Chance to miss also applies to offensive Special Skills.
- x3 Mana Charge:
- - All enemies receive 354 Poison damage over 6 turns.
- - All enemies get -40% accuracy for 6 turns. Chance to miss also applies to offensive Special Skills.
Family Bonus

Tower - Ninjas
- Bonus for 1/2/3 Unique Heroes:
- 5%/10%/15% chance to dodge normal attacks and Special Skills
- 5%/10%/15% chance to counterattack with 60%/90%/120% of the damage received.
Passives
No passives found
Aether Power

Ailment Immunity
At the start of each battle, this Hero is immune to new status ailments for 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Sorcerer heroes of the Purple element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Morganite has Ninja mana speed, requiring 4.9 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.



5β Mana Troop Set



5β Mana Troop Set

Mystic Mages

Wayward Wizards
General Information
Morganite "Ninja of Fading Shadows"
- Rarity



- Element
Dark - Class
Sorcerer - Mana SpeedCharge
- Skill Types
- SourceTower - Ninjas
- Family
Ninja Family - Aether Power
Ailment Immunity - Release DateJul 26, 2023
- AvailabilityCoach:Jul 26, 2025HA5:Jul 26, 2025
Ascension Requirements
58K
1
2
132K
3
2
2Limit Break Requirements
5
1
1
1
1
5
3Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
3/50 | 540 | 481 | 702 | 486 |
3/55lb1 | 612 | 545 | 795 | 543 |
3/60lb2 | 756 | 674 | 983 | 655 |
Attack
Defense
Health
Mana
Crit
Emblems
Master
Food
Iron





+36


+15





+18


+15





+2%


+15

+3%



+18



+18


+15







+15


+36

+18
+3%





+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
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Copies to Keep
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Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
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Primary Use (Max 3)
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Visual Design
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Discussion
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