









Special Skill

Summon Sand Golems
- Summons a Sand Golem Minion for each ally with 14% HP and 18% attack inherited from the caster.
- Each time the Sand Golem Minion is attacked by normal attacks or Special Skills, the attacker receives 294 Sand damage over 3 turns.
- All allies get +30% defense for 3 turns.
Family Bonus

S5 - Moon
- Bonus for 1/2 Unique Heroes:
- 50% / 75% chance to cast -24% defense for 2 turns and 196/146/114 (5*/4*/3*) Water damage over 2 turns on an enemy who deals Special Skill damage to this character.
- If the enemyβs Special Skill defeats this character, the chance is 75%/100%
- The members of this family have additional perks in Season V stages
Passives
Passive Skills
Effects on Special Skill60% chance to perform the following actions when this character casts their Special Skill- Boosts health of all allies by 10%. Boosted health can exceed max HP.
- All allies gain a small amount of mana.
Aether Power

Special Armor
At the start of each battle, this Hero gets 40% defense against Special Skills for 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Druid heroes of the Yellow element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Papyros has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Divine Wizards

Monastic Battlemages
General Information
Papyros "Golem of Paper and Sand"
- Rarity





- Element
Holy - Class
Druid - Mana SpeedAverage
- Skill Types
- SourceS5 - Dune
- Family
Moon Family - Aether Power
Special Armor - Release DateApr 21, 2022
- AvailabilityCoach:Apr 21, 2024HA10:Apr 21, 2024
- Costume StatusAvailable
Ascension Requirements
273K
3
2
3
442K
3
1
1
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 813 | 819 | 1569 | 858 |
4/85lb1 | 876 | 883 | 1691 | 915 |
4/90lb2 | 1003 | 1010 | 1935 | 1029 |
Attack
Defense
Health
Mana
Emblems
Master
Food
Iron





+15


+18



+18


+15







+3%



+18

+3%

+15







+18


+15





+18


+15

+36


+3%


+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
Overall performance in the current meta
Summon Value
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Copies to Keep
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Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
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Primary Use (Max 3)
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Visual Design
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Discussion
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