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Peppermint: The Grumpy Gnome Alchemist β Poisonous Potions and Underwhelming Explosions
"Peppermint arrived with the 2022 Christmas event, bringing a cauldron of poison and a grumpy attitude. But does this Gnome Alchemist have the formula for success, or is her kit just a bad smell? We break down her tile-scaling mechanics, her underwhelming minions, and why she might be the 'coal' in your summon gate stocking."
Special Skill

Putrid Perfume
- Deals 250% damage to all enemies.
- Summons an Elf Minion for each ally with 10% HP and 10% attack inherited from the caster.
- All enemies receive 280 Poison damage, and an increase of 16 damage per each Dark shield on the board over 4 turns up to 408 damage.
Family Bonus

Monthly Event - Winter
- Bonus for 2/3 Unique Heroes:
- +2%/ +3% health for Minions inherited from their summoner.
- +5%/+10% attack for Minions inherited from their summoner.
- The members of this family have additional perks in the Santa's Challenge event.
Passives
No passives found
Aether Power

Special Boost
At the start of each battle, this Hero's Special Skill deals an additional 30% damage for 6 turns.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Sorcerer heroes of the Purple element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Peppermint has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles.

Wayward Wizards

Mystic Mages
General Information
Peppermint "Gnome Alchemist"
- Rarity





- Element
Dark - Class
Sorcerer - Mana SpeedAverage
- Skill Types
- SourceMonthly Event - Winter
- Family
Winter Family - Aether Power
Special Boost - Release DateDec 1, 2022
- AvailabilityCoach:Dec 1, 2024HA10:Dec 1, 2024
Ascension Requirements
273K
3
2
3
442K
1
1
3
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
5
1
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 824 | 836 | 1460 | 851 |
4/85lb1 | 888 | 901 | 1573 | 908 |
4/90lb2 | 1016 | 1031 | 1800 | 1021 |
Attack
Defense
Health
Mana
Crit
Emblems
Master
Food
Iron





+36


+15





+18


+15





+2%


+15

+3%



+18



+18


+15







+15


+36

+18
+3%





+4%

+50


+50



+50
+50



+50Community Feedback
Strategic Intel
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Overall Grade
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Summon Value
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Limit Break Priority
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Emblem Path
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Node Strategy
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Visual Design
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Discussion
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