









Hero Review
Dagr: The Green Inferno Shaman
"Dagr brings a fiery apocalypse to the Nature element. With a Molten Core that melts defenses and a special that never misses, this shaman is here to prove that Green can burn just as hot as Red. Discover why his toxic mix of poison and corrosive burn is dominating the meta."
Special Skill

Blazing Venom
- Attacks all enemies with Firestorm Strike, dealing up to 1500 damage. Deals 40% more damage if the target is of the Nature element. This Special Skill never misses its targets.
- Damage bypasses target's Minions.
- All enemies receive 388 Poison damage over 4 turns.
- All enemies take +50% increased damage from Burn and Poison status ailments and negative stacks for 4 turns.
Family Bonus

S7 - Nidavellir
- Members of this realm have a Molten Core.
- The Molten Core is charged each time this character receives damage from normal attacks or Special Skills.
- The members of this realm have additional perks in Untold Tales II: Treasures of Flame and Frost stages.
Costume Bonus

Costume Bonus
attack
defense
health
manaReach the maximum level for this costume to unlock these bonus stats for the base hero and all their costumes.
Passives
Passive Skills
Empowered Resist BurnThis character is immune to status ailments that deals Burn damage and gains 450 boosted health and 5% mana each time they resist.
Molten CoreThe Molten Core activates each time this character's Special Skill is cast:- All enemies receive Corrosive Burn for 3 turns. With a fully charged Molten Core, the Corrosive Burn deals 330 Burn damage and lowers the target's defense by -12% each turn. Deals extra damage against heroes with Minions or a Mega Minion.
- The Burn damage is scaled by the amount of charge in the Core. All charge is exhausted when the Core is activated.
Aether Power

Dodge
At the start of each battle, this Hero gets 20% chance to dodge Special Skills that deal damage for 6 turns.
Talents



Master Manashield
35% chance to resist negative mana effects and effects that prevent the use of Special Skills. If effects were resisted, the following effects are also activated:
- This character and nearby allies recover 10% health.
Hero Coach Info
Hero Coach Date
How it works
By utilizing the Hero Coach, you can reach the Maximum Ascension of a Legendary hero instantly. This bypasses the requirement for rare 4β Materials (like Alpha Aethers and Damaskus Blades) and ignores the traditional leveling time.
Visiting Outfitter Info
Visiting Outfitter Date
How it works
The Visiting Outfitter is a recurring event that allows you to use Gems to buy the Oldest Missing Costume for a specific hero. This is a guaranteed way to unlock powerful Stat Bonuses and alternate skills for heroes already in your roster.
Matching Legendary Troops












These troops provide full Class Synergy bonuses when equipped on Cleric heroes of the Green element.
Click here to view the full guide on how to obtain and best utilize these powerful troops!
Mana Optimization Strategy
How it works
By default, Dagr has Average mana speed, requiring 10 tiles to charge. Equipping troops with a Mana Bonus can reach specific Breakpoints β the exact percentages where your tile count drops β allowing your hero to fire their special skill faster, with less tiles. Additionally, as a Cleric, this hero can unlock a +2% Mana Bonus through Emblems (Talent Tree). Also, with the Costume Bonus active, they gain an extra +5% Mana Bonus. These bonuses can significantly lower the troop level required to reach these breakpoints.



5β Mana Troop Set

Ancient Wizard

Rebel Infiltrators
General Information
Dagr "Dwarven Mountain Shaman"
- Rarity





- Element
Nature - Class
Cleric - Mana Speed
Average - Skill Types
- Source
S7 - Treasures of Flame and Frost - Family
Nidavellir Realm - Aether Power
Dodge - CostumeBase
- Release DateJan 26, 2025
- AvailabilityCoach:Jan 26, 2027HA10:Jan 26, 2027
- Costume Available
Ascension Requirements
273K
3
2
3
442K
1
1
3
4
708K
1
6
1
4Limit Break Requirements
5
20
35
5
1
5
10
1
5
10
1
1
3
5Stats & Emblems
Simulation: 0 Emblems
| Level | ![]() | ![]() | ![]() | πͺ |
|---|---|---|---|---|
4/80 | 1223 | 1155 | 2125 | 1173 |
4/85lb1 | 1318 | 1245 | 2291 | 1255 |
4/90lb2 | 1508 | 1424 | 2621 | 1418 |
Attack
Defense
Health
Mana
Healing
Emblems
Master
Food
Iron





+18


+15



+15


+18








+3%



+15

+3%

+18







+15


+18





+15


+18

+36


+2%

+4%

+50


+50



+50
+50



+50Community Feedback
Explore collective wisdom! Hero discussion and tactical reports have moved to our official Discord Community. You can still contribute intel here, but the main strategy hub has shifted!
Overall Grade
Overall performance in the current meta
Summon Value
Is this hero worth your gems and tokens?
Copies to Keep
How many copies are worth keeping and leveling?
Limit Break Priority
Priority for applying Limit Breaks
Emblem Path
General emblem path preference
Node Strategy
Specific node priority strategy
Best Def Position
Best placement in a defense formation
Primary Use (Max 3)
Top scenarios where this hero excels
Visual Design
What do you think of the visual design?
Discussion
Join the Hero Discussion
Looking for real-time discussion? Join thousands of players on the Empires & Puzzles Discord for instant hero advice!
Council Login Required
Sign in to share your wisdom with the community
Awaiting strategic reports...
Be the first to brief the community!




